Thursday 21 August 2014

Screenshot Dump

A lot has changed over the last few months (how long has it been? 6 months since last blog update?). Here's a few noteworthy changes:
  • Lighting calibration.
  • Guaranteed player pathing.
  • Faster procedural algorithms.
  • "Organic" dungeon structures.
  • Goblin models replaced.
  • Camera focus & Occlusion Culling.
  • Water implementation.
  • Grass implementation.

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